Races

This list contains what is known as “Mankind”

!-”Seen as monster by many” - not recommended for play

 

Humans
The salt of the earth, humans inhabit nearly every continent. Humans have a range of traits, varying depending on the region, but they are known for their unending persistence and their ability to rebuild after the worst disasters. Every attempt to slave or squash them has failed.

-Persistence of man (Tap when you fail an out of combat roll, make a roll on a d20 to try again. If you fail, take a sanity card) . 25hp

 

Elves
Very similar to humans, but have a long life and pointy ears. The origin of elves has many rumours about it, from beings born from magic to the purest form of a human. Their long lives means that elves have often cultivated many skills, but also a deep rooted superiority complex.

-Start with a free skill            25hp

 

Crucilithians
Many generations of honour is present in the blood of a crucalithian, with a very large ceremonial value placed upon their armour, almost as an extension of themselves. Underneath, they are similar in appearance to humans but are incredibly pale as their skin never sees the sun.

-Armour Mastery(Tap to add your AP to a combat roll) +1 armour to start   25hp

 

Bexterranians
Similar in appearance to a human, but their skin is cracked and dried into large plates like cracking sand. The endless sands of bexteraania are baked into them from birth, causing a near madness within every bexterannian and a culture of constant battle.

-Spirit of the Sands(Tap to gain d4 enraged or resist fear/intimidate)  25hp

 

Tra-Karota
A tribal people whose defining feature is a mask which changes to match their intentions and experiences. The mask is imbued at birth in a ritual, which when not performed is said to lead to death.The sun god Sol has a particular fondness for this race.

-Start with Sun spell,  Masked Mind (Tap to resist Curse)          25hp

 

Dwarves
Short and stocky, dwarves are found in secluded pockets around the world. They tend to live in cold places, as well as under the earth. The stubborn nature of dwarves have made their spirits hard as stone, so they are harder to harm using magic and can often resist spells.

- Naturally Resistant(Tap when you take magic damage, halve the damage)

OR

- Ironskin (tap to add 2 armor for STR -1 turns)    20hp

Gnomes
Tiny men who stand at half the height of a human. They all have a fleshy nub at the top of their heads, which they cover up with various oversized hats. Strangely, gnomes are known for their odd link to magic, and as gnomes grow older and wiser their spirit grows too. -Mana Bank( Tap when you cast a spell which costs <= your int, tap this instead)   15hp

 

Quillven
A nomadic race of men whose body and head hair has grown into oversized quills. They are very antisocial, so much so that as soon as they are of age they leave their families often to never speak to them again.

-Quill Throw(Tap to throw your quills at range using ag, deals d6 damage)        20hp

 

Ulboreans
One of the races living in the barbaric north. A brawny, mighty, tawny skinned and dark haired people. Resistance to extreme heat/cold.

-Barbaric might: On a successful attack, tap to add strength to one handed weapons, or roll an additional damage dice for two handed weapons. 30hp

 

! Mosquitans
A scrawny, hairy, terrifying people, the mosquitans are a mishmash of humans and mosquitoes. Their heads have long proboscis and small wings which flutter to communicate. They have always lived at odds with the other races, as they are their prey.

-Suck(Tap to deal d12 damage when grappling. Heal d10 damage)          20hp

 

! Neotoman
Created by the forced evolution of the sewer-dwelling, sentient rats of the Gillesport mire. After the detonation of the nuclear pocket gramophone, radiation and fire consumed their home, forcing them to rapidly adapt to the surface. A newly developed race, they strike fear into the hearts of all those who have never seen them

-Sewerborn(Tap to resist disease, poison or a sanity card) Regrow from tail on death 20hp

 

! Cursed
A cursed, irreversible plague spread through contact with money causes the afflicted to slowly grow obsessed with gold as well as many coloured scales, often black and a tail. No person is ever born cursed but it is something gained afterwards. -Natural 1 armour, start with dragon spell, weak to dragonblood (x2 damage), 25 hp

 

! Muckborn
Grey skinned brutes whose thick skin is on par with their thick skulls. They are naturally aggressive, but as they grow wiser they become passive, often pacifist.. They are seen as monsters due to their warped faces and thick tusks. Oddly weak spirit.

-Weak to magic(x2 damage), Natural Armour(2), cannot use magic/enchanted items   30hp

 

! Goblins
Small green beings with very long pointy ears which they cherish. The goblins are a race which travel in packs known as warbands, who rarely build but rather take and destroy. Once in a blue moon one will be self aware of their bloodlust, but most simply don't care

-Goblin Spirit(Tap when you fail to dodge an attack, halve the damage and gain d6 enraged) 20hp

 

! Fallen
Identical to humans but with large black wings, this race was deemed monsters by mankind and smighted by Sol. They retreated underground, but can no longer be free as the sun is their mortal enemy. They worship a giant as their king, and offer him their wings at death.

-Flight for 20 feet then must rest for 1 turn, for every extra 10 feet flown must rest for 1 extra trun, immune to curses, but blind in the sunlight. 25 hp

 

! Bregathan
At first glace most will see a bear, but breagathans are 2x as deadly and 2x as strong. They have 2 of every organ, a thick pelt of fur and a rage which builds as they get injured. However, when asked nicely many would love a cup of tea and a fireside chat.

-Fur is a natural 3 armor, for every 5 points of damage taken gain 1 rage, Massive (cannot dodge but can block), +1 to all strength rolls, immune to fear and bleed. 40hp

 

! Vulpyod
When the new god “Grit”  ascended, all his followers were changed into a new race of fluffy tailed fox like people.The Gods rejected theirs and deemed the Vulpyod monsters, so mankind massacred them. With the help and guidance of grit, they work together to survive. They have a strong relationship with the Neotoman most travel and reside together, when traveling the Vulpyoid cover there bodies with heavy fabric and masks.

-Unrelenting: (Tap when you are lowered to below 5 hp, make d4 melee attacks), have a +1 to all agility rolls, 25hp

Race Modifiers:
Note that these often make the game harder for your character. Replace your race

 

! Undead: Your character is a soul living in a corpse of their former self. They are harder to kill but a primal bloodlust flows through their veins, living flesh being the only thing that can sate it.

-Deadbody: (You are immune to bleed, poison and choking. However you must consume a corpse each day or lose 1 in all your stats. If any of your stats hits zero your character goes feral and you become a DM controlled enemy.

 ! Vampire: Your character is an immortal vampire, masquerading as a mortal. They require blood to grow stronger, and often have powers such as hypnosis, shapeshifting and the ability to create slaves, but sunlight or being stabbed through the heart will banish them.

-Vampiric Charm: Tap to roll chr vs someones attunement, if you pass they are forced to make an action of your choice

-Take 4x damage from sol spells, and 2x from holy spells

-When you would die, instead lower all your stats by 1 and heal to half hp

! Half / Chimera: Your character is a halfbreed between two races. They have the major features and body proportions of one, but the lesser features of another. Many people hate halfbreeds and see them as monsters. The worst side effect, is a significantly shorter lifespan on average than the parent.

-Take the bonus from whatever parent race you take major features from

Arcane Born: Rather than being birthed, your character awoke in the middle of nowhere with small black crosses poking from the ground around them. Full grown with minimal knowledge of the world, the curse which resides within them is horrifyingly powerful

-Start with 1 in every stat and no skills, but gain a curse which gives you all effects on level up